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 Super Sonico's Musical Powers EmptyTue Mar 12, 2024 4:01 pm by Quindaro

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  Super Sonico's Musical Powers

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Super Sonico

Super Sonico


Posts : 16
Join date : 2014-02-10

 Super Sonico's Musical Powers Empty
PostSubject: Super Sonico's Musical Powers    Super Sonico's Musical Powers EmptyTue Apr 08, 2014 11:43 pm

Super Sonico's Spells : Music is not a form of magic or magic at all, it's one of the ways to express feelings from your heart...that's what i think anyway..( Are immune to negation and magic canceling spells or items)

Name of Spell(s):Cosplay Card
Type:Changing Magic
Effect(s): Super Sonico can change into any of her cosplay outfits using this super cute and magical card transformation!
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Super Sonico says " Cosplay Card" then she closes her eyes and tries to imagine the type of outfit she wants to have on. The picture then appears on the card and she says " C-cosplay Card Costume Change!"
Weakness/Cost: The outfit might not turn out the way she imagined it....

Name of Spell(s):Guitar Change
Type:Music
Effect(s): Using this spell, Sonico can change her guitar from song mode to battle mode or to Advanced Battle Mode, a new setting for her guitar that had been added when she arrived, one of many other adjustments made.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Verbal
Weakness/Cost: None

Name of Spell(s):Kawaii Create
Type:Creation Magic
Effect(s):Super Sonico can create anything that comes to mind, which i usually cats and macarons though..
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Verbal
Weakness/Cost: Sonico can't create anything larger than a house, ...imagine a building sized cat!

Name of Spell(s):Music Selection
Type:Music
Effect(s):When Sonico is on stage and she can'r remember a song to sing, this spell chooses the song for her.  When said outload a rainbow colored glow with shine and music sheets will start to appear around her.  She can then pick the music.
Passive or Active or Continuous:Active
Verbal or Non-Verbal: Says it in her head or outload softly
Weakness/Cost: None

Spells/Powers For Her Guitar

Name of Spell(s):Sonic Tune
Type:Music
Effect(s):Super Sonico moves her hand across the stings of her guitar in a fast speed causing extremely loud  sound waves to emit from the guitar. These waves knock anything within 30feet of her back 100 feet and causes them to be dizzy for 20 minutes or 3 posts. This can also cause headaches and hearing loss temporarily.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Both Super Sonico jumps up with her arms and legs in the air, and moves her hand down her guitar strings while saying " Sonic... Tune!"
Weakness/Cost: It's pretty harmless..and mostly used to escape...

Name of Spell(s):Super Sonic Tune
Type:Music
Effect(s):An improved version of Sonic Tune. This spell knocks anything back within 90 feet of her back 300ft and leaves the person or thing paralyzed and dizzy for 50 minutes or 4 posts. These waves can also take the form of slashes, where it becomes a deadly offensive attack.
Passive or Active or Continuous:
Verbal or Non-Verbal:Verbal same with Sonic Tune...except it's "Super... Sonic Tune!"..
Weakness/Cost:Same as Sonic Tune..

Name of Spell(s):Note's Discharge
Type:Music
Effect(s): Super Sonico plays a few strings on her guitar, and with each string played a musical note appears. These notes can then be launched at people or shoot colored beams continuously.
Passive or Active or Continuous:Active, Continuous
Verbal or Non-Verbal:Verbal " Go! Notes...Discharge!"
Weakness/Cost:The beams can only go as far as sound travels..

Name of Spell(s):Final Note
Type:Music
Effect(s):Super Sonico does a guitar solo which powers up to create a large note over time, which shoots a large powerful beam from it or can be launched at something. This note can also be created by using Sonic Tune or Super Sonic Tune too much.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:both
Weakness/Cost: Can only go as far as sound travels and takes about 4 posts to charge up, the note can be made bigger if charged throughout the entire topic.

Name of Spell(s):Sonic Shatter
Type:Music
Effect(s):Using powerful sound waves, Sonico can create a high pitched sound that causes hearing loss and anything made of glass to break.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Both
Weakness/Cost:On goes as far as sound travels

Name of Spell(s):Sonic Shield
Type:Music
Effect(s):Super Sonico can use the sound waves from her guitar to create a shield to block standard a attacks and some magic attacks.
Passive or Active or Continuous:Continuous
Verbal or Non-Verbal:Both
Weakness/Cost:Shield lasts for 5 posts, and can cause fatigue.

Name of Spell(s):Sonic Barrier
Type:Music
Effect(s):Super Sonico can create a barrier from sound waves to block magic and physical attacks, as well as sound from the outside. There is a possibility that the barrier has healing properties...
Passive or Active or Continuous:Continuous
Verbal or Non-Verbal:Both
Weakness/Cost:Lasts for 5 posts

Songs

Name of Spell(s):Healing Rhythm
Type:Music,Song
Effect(s):Super Sonico Sings/plays a song that only the people she wants to hear it can hear it, and heals them, both physical and magical damage, ad magic power.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Verbal
Weakness/Cost:If she uses it too much she would faint..

Name of Spell(s):[Calming Melody/b]
[b]Type:Music,Song

Effect(s):Super Sonico sings a tune that calms everything down, including arguments and fights. It can also calm weather.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Verbal
Weakness/Cost:The effects of the song lasts for 4 posts

Name of Spell(s):Angel's Harmony
Type:Music,Song
Effect(s):Super Sonico sings a song that sends everything and everyone who hears it to sleep.People are then immobilized for a short time.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Verbal
Weakness/Cost:Sleep effect lasts for 4 posts and immobilization lasts for 3 posts.

Power Ups

Name of Spell(s):Musical Symphony
Type:Music
Effect(s):When 3 or more people fight together for the same purpose this spell is activated. Super Sonico gains conductors batons where she then waves them while saying "Musical Symphony" which raises defense,evasion,damage,and power by 2 times.
Passive or Active or Continuous:Continuous
Verbal or Non-Verbal:Both
Weakness/Cost:Lasts for 6 posts for each individual person

Name of Spell(s):Perfect Harmony:Cheer
Type:Music
Effect(s):Super Sonico when in her cheerleading outfit does a cheer, the people who she is cheering for as the speed increased by 2 times.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Both
Weakness/Cost:Has to bee in cheerleading outfit, lasts for 5 posts for each individual person



Name of Spell(s):Let My Feelings Reach You: Daydream Finale

Type:Music
Effect(s):When Daydream uses it's special skill to amplify Super Sonico's Feelings it can turn into a special attack. To be added later.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Both/b]
[b]Weakness/Cost:None


Spells for Harp

Name of Spell(s):Transformation: Bard Lyra Sonata
Type:Magical Transformation,Music
Effect(s):Super Sonico can uses this spell later on to transform into a Bard. This spell isn't known to her yet, and her name changes to Lyra Sonata.
Passive or Active or Continuous:Continuous
Verbal or Non-Verbal:Verbal
Weakness/Cost:None

Name of Spell(s):Storm Song
Type:Music
Effect(s):Play a song with a power of storm, unleashing sonic waves that crash into the enemy dealing Storm damage.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Non-verbal
Weakness/Cost:Takes a post to recharge

Name of Spell(s):Blissful Harmony
Type:Music
Effect(s):Play a pure melody that flashes with heavenly light, dealing Light damage to the enemy.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Verbal
Weakness/Cost:Deals 40% damage

Name of Spell(s):Healing Harmony
Type:Music
Effect(s):Strum a soothing melody, healing the target and granting them inner peace.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Non-verbal
Weakness/Cost:

Name of Spell(s):Ambient Drone
Type:Music,Magic
Effect(s):Electrify your performance, cranking up that synth sound to deal Lightning damage and stun enemies in range.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Non-verbal
Weakness/Cost:Takes 2 posts to recharge spell

Name of Spell(s):Ballad
Type:Music
Effect(s):With a gentle melody, enter the hearts of your target and restore the target’s health.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Both
Weakness/Cost:Takes 2 posts to charge

Name of Spell(s):Healing Tones
Type:Music
Effect(s):Perform a soft chorus that resonates among the party to recover everyone’s health. Instant Use.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Verbal
Weakness/Cost:Takes energy from the user..


Name of Spell(s):Holy Notes
Type:Music
Effect(s):Sing a sacred melody to recover the target’s health.
Passive or Active or Continuous:Active/b]
[b]Verbal or Non-Verbal:Verbal

Weakness/Cost:Takes 4 posts to recover fully

Name of Spell(s):Rhapsody
Type:Music,Magic
Effect(s):Greatly increases the movement speed of the party.
Passive or Active or Continuous:Active
Verbal or Non-Verbal:Non-verbal
Weakness/Cost:Lasts for 3 posts

(;>.< if i did anything wrong..please inform me..i'm somewhat new at this..)
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Fletcher Ren

Fletcher Ren


Posts : 521
Join date : 2014-01-17
Location : New Zealand

 Super Sonico's Musical Powers Empty
PostSubject: Re: Super Sonico's Musical Powers    Super Sonico's Musical Powers EmptyWed Apr 09, 2014 2:36 pm

So many spells 0.o
Approved
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