Name of Spell: Weight
Type: Weapon Enchant
Effect(s): Depending on how hard I strike with what ever blade it takes that force devides by 1.5 and adds that to the wieght off what ever I hit. Last 6 post/turns.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Verbal, I have to say "add weight."
Weakness/Cost: Using the spell slows me down.
Name of Spell: Speed
Type: Weapon enchant
Effect(s): Increases the speed at which I can block or attack. Last 8 post/turns.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Verbal, I have to say "speed."
Weakness/Cost: Decreases the strength of my attacks by half. Can't be used with wieght.
Name of Spell: Aura of Stealth
Type: Aura/magic/invisable
Effect(s): Allows me to turn invisable. Last 5-6 turns.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Verbal, I have to say "stealth."
Weakness/Cost: If I make a sound or sudden movement like going to attack someone I lose the invisablity.
Name of Spell: Aura of Anger
Type: Aura/blood magic/stat increase
Effect(s): When used I take bits of anger from everyone on the battle field and use it to increase my stats. Puts off a small layer of red. Last 6-7 post/turns.
Passive or Active or Continuous: Continuous.
Verbal or Non-Verbal: Verbal, I have to say "anger boils with in me."
Weakness/Cost: Can't be paired with any of the other auras except "Aura of the Fallen", can't be paired with "Speed", but can be paired with "Weight."
Name of Spell: Aura of the Fallen
Type: Aura/soul magic/defense
Effect(s): Allows me to collect the souls of the fallen around me (in batle if someone gets killed) and build a layer of defense that deflects long range spells. Puts off a small layer of blueish-white. Last 7-8 post/turns.
Passive or Active or Continuous: Continuous.
Verbal or Non-Verbal: Verbal, I have to say "come to me souls of the fallen."
Weakness/Cost: Short range (as the effect implies) magic can still hit me.
Name of Spell: Soul release. (totally stolen from a yugioh card)
Type: Soul magic/revival
Effect(s): Allows me to revive one person who I was fighting with (on my side) so that they may fight with me agian.
Passive or Active or Continuous: Active.
Verbal or Non-Verbal: Verbal I have to say "rise my friend" when a person dies.
Weakness/Cost: Most have, "Aura of the Fallen", activated cost me all the souls I collected with the, "Aura of the Fallen", can only be used once per battle so I have to pick who wisely.
Name of Spell: Battle meditation.
Type: Meditation/magic regain.
Effect(s): Allows me to regain magic it starts when I think I need more magic.
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Non-Verbal
Weakness/Cost: If I get majorly low on magic I fall to the ground and look like I died.
Name of Spell: Push
Type: Element/magic/air
Effect(s): Takes the air around me and pushes my opponent away from me.
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Verbal, I have to say "get away from me."
Weakness/Cost: It also forces me back the same distance so the more air i use to push them the father we go back (It is a law of physics don't know which tough).
Name of Spell: Electric Current.
Type: Elemental/magic/electric
Effect(s): Allows me to run a electric current through my blades or my hands. Last for 3 post/turns.
Passive or Active or Continuous: Continuous.
Verbal or Non-Verbal: Verbal I have to say "electricity come to my finger tips."
Weakness/Cost: Using it hurts myself.
Name of Spell: Fire Stream
Type: Elemental/magic/fire
Effect(s): Sends out a stream of fire from my hands.
Passive or Active or Continuous: Active
Verbal or Non-Verbal: Verbal, I have to say "now you have made me mad."
Weakness/Cost: If I use it alot it burns my hands.
Name of Spell: Water Burst
Type: Elemental/magic/water
Effect(s): Sends out a stream of water from my hands. That when combined with, "Fire Stream", makes a deadly hot steam. If I had just used "Fire Stream" it temporaryly makes my hands feel better.
Passive or Active or Continuous: Active.
Verbal or Non-Verbal: Verbal, I have to say "flood the lands."
Weakness/Cost: Using it causes a small pain in his arms, because it realies on his arms to force the water out.
Name of Spell: Keep Missing
Type: eye magic
Effect(s): Messes with the eyes of people to make them think me
(or my allies) are about 4 foot to the left or right (dominate side like if ur left brain dominate it will be ur right if ur right brain dominate it will be ur left it sounds crazy but ur left side of ur brain controls ur right side of body and ur right brain controls ur left side) of where we really are. Last for 3 post/turns
Passive or Active or Continuous: Continuous
Verbal or Non-Verbal: Verbal, I have to say "I think you might need to go to the eye doctor."
Weakness/Cost: Using it tempary makes me unable to fly for how long depends on how many people i used it on 1= 2 turns 2= 4 turns you get it just double the amount of people then that is how long I can't fly