Name of Weapon: Sporðr
Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please): A large shield made of a greyish golden metal, as if the smith had blended lead and gold, it is arched along the top and taper down to a point, a slender chain attaches the shield to Fenris's wrist, so it may be easily brought to hand if disarmed, when not in battle, Sporðr is a lead shackle with a golden chain.
Effect(s) [Powers of the weapon]: The Sporðr can emit either a grey or golden auric shield, The grey auric shield is a physical barrier of immense durability. The golden auric shield is a magical barrier that will stop all but the most powerful of spells that require either line of sight or line of effect. (duration 5 posts or dismissed)
Drawback(s) [things that may damage or after effects]: The shield auras are morphic only when being summoned, if they are in a large open space when activated, they are able to be quite large, and then cannot be taken into a smaller area without being dismissed. If created in a tight area, when taken to a larger area they will not expand.
Neither of he shield auras can be used at the same time, and after dismissal they require an amount of time equal to one half the duration they were in effect to recharge.
Type (Offensive, Defensive, Supplementary): Defensive
Class of Weapon (A, B, or C): A (1/2 of a sword and shield set)
Name of Weapon:Ulfrmækir
Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please): This one and a half handed sword has a gleaming silver blade with a black iron and leather wrapped hilt, a wolves head leads up to the fuller of the blade. Its indention is inscribed with many tiny runes, and four large circles on the cross of the hilt, a single rune glows in each circle.
Effect(s) [Powers of the weapon]: Each of the slots on the hilt hold a sigle that endows the blade or the weilder with powers, three of the runes are perminant, and inscribed into the metal, the perminant runes signify: Strength, Resilliance, and Dexterity. The empty slot can be filled with elemental or fortifying abilities, such as: Fire, Wind, Ice, Acid, Erosion, Armor, or Clarity...
Drawback(s) [things that may damage or after effects]: the blade provides no benifit in its sheathe or when he transforms... when he places a rune in the empty slot in any way, he becomes weakened to the elemental or fortification's opposite.
(Fire=Water, Ice=Lightning, Mind=Body, Armor=Magic)
Type (Offensive, Defensive, Supplementary): Offensive
Class of Weapon (A, B, or C): A (the second half of the dual weilding set)