Raban
Posts : 31 Join date : 2014-03-27
| Subject: Raban's Alternate Weapons Fri Mar 28, 2014 4:56 pm | |
| Name of Weapon: Shotgun Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please): Effect(s) [Powers of the weapon]: Based on Energy, single burst, spray can severely destroy flesh (if at point blank range) Drawback(s) [things that may damage or after effects]: Can only be within short distance of enemy, [after effect: can cause bleeding and death] Type (Offensive, Defensive, Supplementary): OffensiveClass of Weapon (A, B, or C): BName of Weapon: Dual PistolsImage/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please): Effect(s) [Powers of the weapon]: Can shoot through metal and through walls also flesh, (energy based weapon)Drawback(s) [things that may damage or after effects]: Can shoot from a medium distance than a short distance, doesn't need to be reloaded. [energy-based] Type (Offensive, Defensive, Supplementary):OffensiveClass of Weapon (A, B, or C): BName of Weapon: Ammo BeltImage/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please): Effect(s) [Powers of the weapon]: Holds extra traps up to 4 (Motion [4]) Drawback(s) [things that may damage or after effects]: Slightly makes Raban slower but not as slow.Type (Offensive, Defensive, Supplementary): SupplementaryClass of Weapon (A, B, or C):Name of Weapon: Motion Sensor Bomb Image/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please): Effect(s) [Powers of the weapon]: If planted the bomb will be activated and will blowing up whatever is within that vicinity (100 ft.)Drawback(s) [things that may damage or after effects]: Can hurt basically anyone if not careful, cannot be turned off when activated, limited to 5, [After effect: If blown up can eviscerate person killing them, useful within corridors/in the dark]Type (Offensive, Defensive, Supplementary): DefensiveClass of Weapon (A, B, or C): BName of Weapon: Golem StoneImage/Description (preferably and image so we can tell of it better, but if you do description make sure its in fairly great detail please): Effect(s) [Powers of the weapon]: Summons 6 Golems, they will attack and maim and make their opponent bleed, Raban will escape as they attack the opponent in battle.Drawback(s) [things that may damage or after effects]: Raban cannot attack once the Golems are out, The Golems are NPCs so they will attack enemies on site [Anti-NPC attacks will take these Golems out], can only use once per battle. Type (Offensive, Defensive, Supplementary): DefensiveClass of Weapon (A, B, or C): B
Last edited by Raban on Sun Mar 30, 2014 2:20 am; edited 1 time in total | |
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Fletcher Ren
Posts : 521 Join date : 2014-01-17 Location : New Zealand
| Subject: Re: Raban's Alternate Weapons Sun Mar 30, 2014 1:58 am | |
| Approved. Sensor bomb is to op. 2600ft. Far to big | |
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Raban
Posts : 31 Join date : 2014-03-27
| Subject: Re: Raban's Alternate Weapons Sun Mar 30, 2014 2:00 am | |
| kk I will fix the explosion radius. | |
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Raban
Posts : 31 Join date : 2014-03-27
| Subject: Re: Raban's Alternate Weapons Sun Mar 30, 2014 2:01 am | |
| It will be on a separate topic | |
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Fletcher Ren
Posts : 521 Join date : 2014-01-17 Location : New Zealand
| Subject: Re: Raban's Alternate Weapons Sun Mar 30, 2014 2:07 am | |
| Please just edit your thread instead | |
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Raban
Posts : 31 Join date : 2014-03-27
| Subject: Re: Raban's Alternate Weapons Sun Mar 30, 2014 2:24 am | |
| 100 ft should be reasonable since the feet isnt over 500/1000 | |
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Fletcher Ren
Posts : 521 Join date : 2014-01-17 Location : New Zealand
| Subject: Re: Raban's Alternate Weapons Sun Mar 30, 2014 3:48 am | |
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